Author: admin

  • Top Ten Classic Video Games

    Origins: Pong was based on a game called ‘Tennis for Two’ which was a simulation of a game of tennis on an oscilloscope. Physicist William Higginbotham, the designer, goes down in history as creating one of the first electronic games to use a graphical display. thefrisky

    The Concept: The game is intended to represent a game of Tennis or Table Tennis (Ping Pong). Each player has a bat; the bat can be moved vertically. The screen has two horizontal lines on the top and bottom of the screen. A ball is ‘served’ and moves towards one player – that player must move the bat so that the ball hits it. The ball rebounds and moves back the other way. Depending on where the ball hits the bat, the ball will move in different directions – should it hit one of the top or bottom lines, then it will bounce off. The idea is simply to make the other player miss the ball – thus scoring a point. topmediastep

    Game play: while it sounds utterly boring, the game play is actually very addictive. It is easy to play but very difficult to master, especially with faster ball speeds, and more acute angles of ‘bounce’. theblogershub

    Nostalgia: for me this is the father of video games. Without Pong you probably wouldn’t have video games – it started the craze that would continue grow and become a multi-billion dollar industry. I will always remember this game! GuideInstant

    Origins: this game was developed by Konami in 1981, and was the first game to introduce me to Sega. At the time it was very novel and introduced a new style of game. TrendNewsOnline

    The Concept: Easy – you want to walk from one side of the road to the other. Wait a minute – there’s a lot of traffic; I better dodge the traffic. Phew made it – hang on, who put that river there. Better jump on those turtles and logs and get to the other side – hang on that’s a crocodile! AHHH! It sounds easy – the cars and logs are in horizontal rows, and the direction they move, the number of logs and cars, and the speed can vary. You have to move you frog up, down left and right, avoiding the cars, jumping on logs and avoiding nasty creatures and get home – do this several times and you move to the next level. blogstreamers

    Game Play: Yet another simple concept that is amazingly addictive. This game relies on timing; you find yourself dinking in and out of traffic, and sometimes going nowhere. The graphics are poor, the sound is terrible, but the adrenalin really pumps as you try to avoid that very fast car, or the snake that is hunting you down! Nostalgia: I love this game for many reasons. I played it for a long time, but never really became an expert – however, it was the first ever game I managed to reproduce using Basic on my ZX81 – I even sold about 50 copies in Germany! blogsoftonline Origins: Tomohiro Nishikada, the designer of Space Invaders was inspired by Star Wars and War of the Worlds. He produced one of the first shooting video games and drew heavily from the playability of Breakout. guestarticle

  • Top Ten Classic Video Games

    Origins: Pong was based on a game called ‘Tennis for Two’ which was a simulation of a game of tennis on an oscilloscope. Physicist William Higginbotham, the designer, goes down in history as creating one of the first electronic games to use a graphical display. theweekupdate

    The Concept: The game is intended to represent a game of Tennis or Table Tennis (Ping Pong). Each player has a bat; the bat can be moved vertically. The screen has two horizontal lines on the top and bottom of the screen. A ball is ‘served’ and moves towards one player – that player must move the bat so that the ball hits it. The ball rebounds and moves back the other way. Depending on where the ball hits the bat, the ball will move in different directions – should it hit one of the top or bottom lines, then it will bounce off. The idea is simply to make the other player miss the ball – thus scoring a point. topfrontliners

    Game play: while it sounds utterly boring, the game play is actually very addictive. It is easy to play but very difficult to master, especially with faster ball speeds, and more acute angles of ‘bounce’. positivemagazines

    Nostalgia: for me this is the father of video games. Without Pong you probably wouldn’t have video games – it started the craze that would continue grow and become a multi-billion dollar industry. I will always remember this game! trendinginworlds

    Origins: this game was developed by Konami in 1981, and was the first game to introduce me to Sega. At the time it was very novel and introduced a new style of game. theglobestoday

    The Concept: Easy – you want to walk from one side of the road to the other. Wait a minute – there’s a lot of traffic; I better dodge the traffic. Phew made it – hang on, who put that river there. Better jump on those turtles and logs and get to the other side – hang on that’s a crocodile! AHHH! It sounds easy – the cars and logs are in horizontal rows, and the direction they move, the number of logs and cars, and the speed can vary. You have to move you frog up, down left and right, avoiding the cars, jumping on logs and avoiding nasty creatures and get home – do this several times and you move to the next level. revolvingworlds

    Game Play: Yet another simple concept that is amazingly addictive. This game relies on timing; you find yourself dinking in and out of traffic, and sometimes going nowhere. The graphics are poor, the sound is terrible, but the adrenalin really pumps as you try to avoid that very fast car, or the snake that is hunting you down! Nostalgia: I love this game for many reasons. I played it for a long time, but never really became an expert – however, it was the first ever game I managed to reproduce using Basic on my ZX81 – I even sold about 50 copies in Germany! thenewscracker Origins: Tomohiro Nishikada, the designer of Space Invaders was inspired by Star Wars and War of the Worlds. He produced on of the first shooting video games and drew heavily from the playability of Breakout. theblogers

  • Top Ten Classic Video Games

    Origins: Pong was based on a game called ‘Tennis for Two’ which was a simulation of a game of tennis on an oscilloscope. Physicist William Higginbotham, the designer, goes down in history as creating one of the first electronic games to use a graphical display. ArticleLyrics

    The Concept: The game is intended to represent a game of Tennis or Table Tennis (Ping Pong). Each player has a bat; the bat can be moved vertically. The screen has two horizontal lines on the top and bottom of the screen. A ball is ‘served’ and moves towards one player – that player must move the bat so that the ball hits it. The ball rebounds and moves back the other way. Depending on where the ball hits the bat, the ball will move in different directions – should it hit one of the top or bottom lines, then it will bounce off. The idea is simply to make the other player miss the ball – thus scoring a point. StrikePoint

    Game play: while it sounds utterly boring, the game play is actually very addictive. It is easy to play but very difficult to master, especially with faster ball speeds, and more acute angles of ‘bounce’. blogswing

    Nostalgia: for me this is the father of video games. Without Pong you probably wouldn’t have video games – it started the craze that would continue grow and become a multi-billion dollar industry. I will always remember this game! sternnews

    Origins: this game was developed by Konami in 1981, and was the first game to introduce me to Sega. At the time it was very novel and introduced a new style of game. truebloggers

    The Concept: Easy – you want to walk from one side of the road to the other. Wait a minute – there’s a lot of traffic; I better dodge the traffic. Phew made it – hang on, who put that river there. Better jump on those turtles and logs and get to the other side – hang on that’s a crocodile! AHHH! It sounds easy – the cars and logs are in horizontal rows, and the direction they move, the number of logs and cars, and the speed can vary. You have to move you frog up, down left and right, avoiding the cars, jumping on logs and avoiding nasty creatures and get home – do this several times and you move to the next level. sueddeutschenews

    Game Play: Yet another simple concept that is amazingly addictive. This game relies on timing; you find yourself dinking in and out of traffic, and sometimes going nowhere. The graphics are poor, the sound is terrible, but the adrenalin really pumps as you try to avoid that very fast car, or the snake that is hunting you down! Nostalgia: I love this game for many reasons. I played it for a long time, but never really became an expert – however, it was the first ever game I managed to reproduce using Basic on my ZX81 – I even sold about 50 copies in Germany! postmyhubs Origins: Tomohiro Nishikada, the designer of Space Invaders was inspired by Star Wars and War of the Worlds. He produced on of the first shooting video games and drew heavily from the playability of Breakout. focusinsiders

  • Top Ten Classic Video Games

    Origins: Pong was based on a game called ‘Tennis for Two’ which was a simulation of a game of tennis on an oscilloscope. Physicist William Higginbotham, the designer, goes down in history as creating one of the first electronic games to use a graphical display. articleskethcer

    The Concept: The game is intended to represent a game of Tennis or Table Tennis (Ping Pong). Each player has a bat; the bat can be moved vertically. The screen has two horizontal lines on the top and bottom of the screen. A ball is ‘served’ and moves towards one player – that player must move the bat so that the ball hits it. The ball rebounds and moves back the other way. Depending on where the ball hits the bat, the ball will move in different directions – should it hit one of the top or bottom lines, then it will bounce off. The idea is simply to make the other player miss the ball – thus scoring a point. predeutsche

    Game play: while it sounds utterly boring, the game play is actually very addictive. It is easy to play but very difficult to master, especially with faster ball speeds, and more acute angles of ‘bounce’. probloggers

    Nostalgia: for me this is the father of video games. Without Pong you probably wouldn’t have video games – it started the craze that would continue grow and become a multi-billion dollar industry. I will always remember this game! digitaljournale

    Origins: this game was developed by Konami in 1981, and was the first game to introduce me to Sega. At the time it was very novel and introduced a new style of game. thenewblogs

    The Concept: Easy – you want to walk from one side of the road to the other. Wait a minute – there’s a lot of traffic; I better dodge the traffic. Phew made it – hang on, who put that river there. Better jump on those turtles and logs and get to the other side – hang on that’s a crocodile! AHHH! It sounds easy – the cars and logs are in horizontal rows, and the direction they move, the number of logs and cars, and the speed can vary. You have to move you frog up, down left and right, avoiding the cars, jumping on logs and avoiding nasty creatures and get home – do this several times and you move to the next level. whatismycareer

    Game Play: Yet another simple concept that is amazingly addictive. This game relies on timing; you find yourself dinking in and out of traffic, and sometimes going nowhere. The graphics are poor, the sound is terrible, but the adrenalin really pumps as you try to avoid that very fast car, or the snake that is hunting you down! Nostalgia: I love this game for many reasons. networkssocials I played it for a long time, but never really became an expert – however, it was the first ever game I managed to reproduce using Basic on my ZX81 – I even sold about 50 copies in Germany! WebExpertsBlog Origins: Tomohiro Nishikada, the designer of Space Invaders was inspired by Star Wars and War of the Worlds. He produced on of the first shooting video games and drew heavily from the playability of Breakout. readermagazines

  • Top Ten Classic Video Games

    Origins: Pong was based on a game called ‘Tennis for Two’ which was a simulation of a game of tennis on an oscilloscope. Physicist William Higginbotham, the designer, goes down in history as creating one of the first electronic games to use a graphical display. worldstechies

    The Concept: The game is intended to represent a game of Tennis or Table Tennis (Ping Pong). Each player has a bat; the bat can be moved vertically. The screen has two horizontal lines on the top and bottom of the screen. A ball is ‘served’ and moves towards one player – that player must move the bat so that the ball hits it. The ball rebounds and moves back the other way. Depending on where the ball hits the bat, the ball will move in different directions – should it hit one of the top or bottom lines, then it will bounce off. The idea is simply to make the other player miss the ball – thus scoring a point. rumoursnews

    Game play: while it sounds utterly boring, the game play is actually very addictive. It is easy to play but very difficult to master, especially with faster ball speeds, and more acute angles of ‘bounce’. dailysbulletin

    Nostalgia: for me this is the father of video games. Without Pong you probably wouldn’t have video games – it started the craze that would continue grow and become a multi-billion dollar industry. I will always remember this game! checkpointnews

    Origins: this game was developed by Konami in 1981, and was the first game to introduce me to Sega. At the time it was very novel and introduced a new style of game. indegrow

    The Concept: Easy – you want to walk from one side of the road to the other. Wait a minute – there’s a lot of traffic; I better dodge the traffic. Phew made it – hang on, who put that river there. Better jump on those turtles and logs and get to the other side – hang on that’s a crocodile! AHHH! It sounds easy – the cars and logs are in horizontal rows, and the direction they move, the number of logs and cars, and the speed can vary. You have to move you frog up, down left and right, avoiding the cars, jumping on logs and avoiding nasty creatures and get home – do this several times and you move to the next level. getthebloggers

    Game Play: Yet another simple concept that is amazingly addictive. This game relies on timing; you find yourself dinking in and out of traffic, and sometimes going nowhere. The graphics are poor, the sound is terrible, but the adrenalin really pumps as you try to avoid that very fast car, or the snake that is hunting you down! Nostalgia: I love this game for many reasons. I played it for a long time, but never really became an expert – however, it was the first ever game I managed to reproduce using Basic on my ZX81 – I even sold about 50 copies in Germany! topliveanews Origins: Tomohiro Nishikada, the designer of Space Invaders was inspired by Star Wars and War of the Worlds. He produced on of the first shooting video games and drew heavily from the playability of Breakout. thenewsflippers

  • Top Ten Classic Video Games

    Origins: Pong was based on a game called ‘Tennis for Two’ which was a simulation of a game of tennis on an oscilloscope. Physicist William Higginbotham, the designer, goes down in history as creating one of the first electronic games to use a graphical display. newsconferencetips

    The Concept: The game is intended to represent a game of Tennis or Table Tennis (Ping Pong). Each player has a bat; the bat can be moved vertically. The screen has two horizontal lines on the top and bottom of the screen. A ball is ‘served’ and moves towards one player – that player must move the bat so that the ball hits it. The ball rebounds and moves back the other way. Depending on where the ball hits the bat, the ball will move in different directions – should it hit one of the top or bottom lines, then it will bounce off. The idea is simply to make the other player miss the ball – thus scoring a point.tropicalsnews

    Game play: while it sounds utterly boring, the game play is actually very addictive. It is easy to play but very difficult to master, especially with faster ball speeds, and more acute angles of ‘bounce’.amazingblogers

    Nostalgia: for me this is the father of video games. Without Pong you probably wouldn’t have video games – it started the craze that would continue grow and become a multi-billion dollar industry. I will always remember this game!thenewstree

    Origins: this game was developed by Konami in 1981, and was the first game to introduce me to Sega. At the time it was very novel and introduced a new style of game.thebritishers

    The Concept: Easy – you want to walk from one side of the road to the other. Wait a minute – there’s a lot of traffic; I better dodge the traffic. Phew made it – hang on, who put that river there. Better jump on those turtles and logs and get to the other side – hang on that’s a crocodile! AHHH! It sounds easy – the cars and logs are in horizontal rows, and the direction they move, the number of logs and cars, and the speed can vary. You have to move you frog up, down left and right, avoiding the cars, jumping on logs and avoiding nasty creatures and get home – do this several times and you move to the next level.EverOurs

    Game Play: Yet another simple concept that is amazingly addictive. This game relies on timing; you find yourself dinking in and out of traffic, and sometimes going nowhere. The graphics are poor, the sound is terrible, but the adrenalin really pumps as you try to avoid that very fast car, or the snake that is hunting you down! Nostalgia: I love this game for many reasons. I played it for a long time, but never really became an expert – however, it was the first ever game I managed to reproduce using Basic on my ZX81 – I even sold about 50 copies in Germany!trueblogers Origins: Tomohiro Nishikada, the designer of Space Invaders was inspired by Star Wars and War of the Worlds. He produced on of the first shooting video games and drew heavily from the playability of Breakout.newstroopers

  • Top Ten Classic Video Games

    Origins: Pong was based on a game called ‘Tennis for Two’ which was a simulation of a game of tennis on an oscilloscope. Physicist William Higginbotham, the designer, goes down in history as creating one of the first electronic games to use a graphical display. livewebupdates

    The Concept: The game is intended to represent a game of Tennis or Table Tennis (Ping Pong). Each player has a bat; the bat can be moved vertically. The screen has two horizontal lines on the top and bottom of the screen. A ball is ‘served’ and moves towards one player – that player must move the bat so that the ball hits it. The ball rebounds and moves back the other way. Depending on where the ball hits the bat, the ball will move in different directions – should it hit one of the top or bottom lines, then it will bounce off. The idea is simply to make the other player miss the ball – thus scoring a point. grabthelivenews

    Game play: while it sounds utterly boring, the game play is actually very addictive. It is easy to play but very difficult to master, especially with faster ball speeds, and more acute angles of ‘bounce’. dailynewzmedia

    Nostalgia: for me this is the father of video games. Without Pong you probably wouldn’t have video games – it started the craze that would continue grow and become a multi-billion dollar industry. I will always remember this game! tracktopnews

    Origins: this game was developed by Konami in 1981, and was the first game to introduce me to Sega. At the time it was very novel and introduced a new style of game. gowithnews

    The Concept: Easy – you want to walk from one side of the road to the other. Wait a minute – there’s a lot of traffic; I better dodge the traffic. Phew made it – hang on, who put that river there. Better jump on those turtles and logs and get to the other side – hang on that’s a crocodile! AHHH! It sounds easy – the cars and logs are in horizontal rows, and the direction they move, the number of logs and cars, and the speed can vary. You have to move you frog up, down left and right, avoiding the cars, jumping on logs and avoiding nasty creatures and get home – do this several times and you move to the next level. thestorytelers

    Game Play: Yet another simple concept that is amazingly addictive. This game relies on timing; you find yourself dinking in and out of traffic, and sometimes going nowhere. The graphics are poor, the sound is terrible, but the adrenalin really pumps as you try to avoid that very fast car, or the snake that is hunting you down! Nostalgia: I love this game for many reasons. I played it for a long time, but never really became an expert – however, it was the first ever game I managed to reproduce using Basic on my ZX81 – I even sold about 50 copies in Germany! newstopers Origins: Tomohiro Nishikada, the designer of Space Invaders was inspired by Star Wars and War of the Worlds. He produced one of the first shooting video games and drew heavily from the playability of Breakout. topnewsroot

  • Top Ten Classic Video Games

    Origins: Pong was based on a game called ‘Tennis for Two’ which was a simulation of a game of tennis on an oscilloscope. Physicist William Higginbotham, the designer, goes down in history as creating one of the first electronic games to use a graphical display. getsblogs

    The Concept: The game is intended to represent a game of Tennis or Table Tennis (Ping Pong). Each player has a bat; the bat can be moved vertically. The screen has two horizontal lines on the top and bottom of the screen. A ball is ‘served’ and moves towards one player – that player must move the bat so that the ball hits it. The ball rebounds and moves back the other way. Depending on where the ball hits the bat, the ball will move in different directions – should it hit one of the top or bottom lines, then it will bounce off. The idea is simply to make the other player miss the ball – thus scoring a point. topfirstresult

    Game play: while it sounds utterly boring, the game play is actually very addictive. It is easy to play but very difficult to master, especially with faster ball speeds, and more acute angles of ‘bounce’. bloggingrepublics

    Nostalgia: for me this is the father of video games. Without Pong you probably wouldn’t have video games – it started the craze that would continue grow and become a multi-billion dollar industry. I will always remember this game! destinynewshubs

    Origins: this game was developed by Konami in 1981, and was the first game to introduce me to Sega. At the time it was very novel and introduced a new style of game. GetDailyBuzzs

    The Concept: Easy – you want to walk from one side of the road to the other. Wait a minute – there’s a lot of traffic; I better dodge the traffic. Phew made it – hang on, who put that river there. Better jump on those turtles and logs and get to the other side – hang on that’s a crocodile! AHHH! It sounds easy – the cars and logs are in horizontal rows, and the direction they move, the number of logs and cars, and the speed can vary. You have to move you frog up, down left and right, avoiding the cars, jumping on logs and avoiding nasty creatures and get home – do this several times and you move to the next level. news24way

    Game Play: Yet another simple concept that is amazingly addictive. This game relies on timing; you find yourself dinking in and out of traffic, and sometimes going nowhere. The graphics are poor, the sound is terrible, but the adrenalin really pumps as you try to avoid that very fast car, or the snake that is hunting you down! Nostalgia: I love this game for many reasons. I played it for a long time, but never really became an expert – however, it was the first ever game I managed to reproduce using Basic on my ZX81 – I even sold about 50 copies in Germany! newssupdates Origins: Tomohiro Nishikada, the designer of Space Invaders was inspired by Star Wars and War of the Worlds. He produced one of the first shooting video games and drew heavily from the playability of Breakout. mediamagaziness

  • Top Ten Classic Video Games

    Origins: Pong was based on a game called ‘Tennis for Two’ which was a simulation of a game of tennis on an oscilloscope. Physicist William Higginbotham, the designer, goes down in history as creating one of the first electronic games to use a graphical display. careerinformations

    The Concept: The game is intended to represent a game of Tennis or Table Tennis (Ping Pong). Each player has a bat; the bat can be moved vertically. The screen has two horizontal lines on the top and bottom of the screen. A ball is ‘served’ and moves towards one player – that player must move the bat so that the ball hits it. The ball rebounds and moves back the other way. Depending on where the ball hits the bat, the ball will move in different directions – should it hit one of the top or bottom lines, then it will bounce off. The idea is simply to make the other player miss the ball – thus scoring a point. topscoopers

    Game play: while it sounds utterly boring, the game play is actually very addictive. It is easy to play but very difficult to master, especially with faster ball speeds, and more acute angles of ‘bounce’. eyesonews

    Nostalgia: for me this is the father of video games. Without Pong you probably wouldn’t have video games – it started the craze that would continue grow and become a multi-billion dollar industry. I will always remember this game! topexpressnews

    Origins: this game was developed by Konami in 1981, and was the first game to introduce me to Sega. At the time it was very novel and introduced a new style of game. socialsmagazines

    The Concept: Easy – you want to walk from one side of the road to the other. Wait a minute – there’s a lot of traffic; I better dodge the traffic. Phew made it – hang on, who put that river there. Better jump on those turtles and logs and get to the other side – hang on that’s a crocodile! AHHH! It sounds easy – the cars and logs are in horizontal rows, and the direction they move, the number of logs and cars, and the speed can vary. You have to move you frog up, down left and right, avoiding the cars, jumping on logs and avoiding nasty creatures and get home – do this several times and you move to the next level. prowebbeat

    Game Play: Yet another simple concept that is amazingly addictive. This game relies on timing; you find yourself dinking in and out of traffic, and sometimes going nowhere. The graphics are poor, the sound is terrible, but the adrenalin really pumps as you try to avoid that very fast car, or the snake that is hunting you down! Nostalgia: I love this game for many reasons. I played it for a long time, but never really became an expert – however, it was the first ever game I managed to reproduce using Basic on my ZX81 – I even sold about 50 copies in Germany! huffsposts Origins: Tomohiro Nishikada, the designer of Space Invaders was inspired by Star Wars and War of the Worlds. He produced on of the first shooting video games and drew heavily from the playability of Breakout. dailysbloggings

  • Top Ten Classic Video Games

    Origins: Pong was based on a game called ‘Tennis for Two’ which was a simulation of a game of tennis on an oscilloscope. Physicist William Higginbotham, the designer, goes down in history as creating one of the first electronic games to use a graphical display. newsproview

    The Concept: The game is intended to represent a game of Tennis or Table Tennis (Ping Pong). Each player has a bat; the bat can be moved vertically. The screen has two horizontal lines on the top and bottom of the screen. A ball is ‘served’ and moves towards one player – that player must move the bat so that the ball hits it. The ball rebounds and moves back the other way. Depending on where the ball hits the bat, the ball will move in different directions – should it hit one of the top or bottom lines, then it will bounce off. The idea is simply to make the other player miss the ball – thus scoring a point. pronewslides

    Game play: while it sounds utterly boring, the game play is actually very addictive. It is easy to play but very difficult to master, especially with faster ball speeds, and more acute angles of ‘bounce’. bloginformers

    Nostalgia: for me this is the father of video games. Without Pong you probably wouldn’t have video games – it started the craze that would continue grow and become a multi-billion dollar industry. I will always remember this game! expressdigest

    Origins: this game was developed by Konami in 1981, and was the first game to introduce me to Sega. At the time it was very novel and introduced a new style of game. articleidea

    The Concept: Easy – you want to walk from one side of the road to the other. Wait a minute – there’s a lot of traffic; I better dodge the traffic. Phew made it – hang on, who put that river there. Better jump on those turtles and logs and get to the other side – hang on that’s a crocodile! AHHH! It sounds easy – the cars and logs are in horizontal rows, and the direction they move, the number of logs and cars, and the speed can vary. You have to move you frog up, down left and right, avoiding the cars, jumping on logs and avoiding nasty creatures and get home – do this several times and you move to the next level. newsterminal

    Game Play: Yet another simple concept that is amazingly addictive. This game relies on timing; you find yourself dinking in and out of traffic, and sometimes going nowhere. The graphics are poor, the sound is terrible, but the adrenalin really pumps as you try to avoid that very fast car, or the snake that is hunting you down! Nostalgia: I love this game for many reasons. I played it for a long time, but never really became an expert – however, it was the first ever game I managed to reproduce using Basic on my ZX81 – I even sold about 50 copies in Germany! thecreditnews Origins: Tomohiro Nishikada, the designer of Space Invaders was inspired by Star Wars and War of the Worlds. He produced one of the first shooting video games and drew heavily from the playability of Breakout. whatiswealthinfo